The HSL representation models the way different paints mix together to create color in the real world, with the lightness dimension resembling the varying amounts of black or white paint in the mixture (e.g.
![how to curve text in paint 3d how to curve text in paint 3d](https://img.wonderhowto.com/img/76/55/63475331100631/0/put-text-curve-corel-draw-x3.1280x600.jpg)
In these models, colors of each hue are arranged in a radial slice, around a central axis of neutral colors which ranges from black at the bottom to white at the top. HSL (for hue, saturation, lightness) and HSV (for hue, saturation, value also known as HSB, for hue, saturation, brightness) are alternative representations of the RGB color model, designed in the 1970s by computer graphics researchers.
![how to curve text in paint 3d how to curve text in paint 3d](http://www.scrapmequickdesigns.com/wp-content/uploads/2015/03/How-to-Curve-Text.jpg)
Below: two-dimensional plots showing two of a model’s three parameters at once, holding the other constant: cylindrical shells (b, f) of constant saturation, in this case the outside surface of each cylinder horizontal cross-sections (c, g) of constant HSL lightness or HSV value, in this case the slices halfway down each cylinder and rectangular vertical cross-sections (d, h) of constant hue, in this case of hues 0° red and its complement 180° cyan.
![how to curve text in paint 3d how to curve text in paint 3d](https://i.stack.imgur.com/GH6e2.png)
Above (a, e): cut-away 3D models of each.